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🎮 What awaits you in the game

🏙️ City
📖 Stories
⚖️ Trading Post
🔬 Technologies
🦁 Zoo
🏎️ Race
🏭 Factories
🗺️ Exploration
⚔️ Arena
⛓️ Penal Colony

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🆕 What's new

Version 12.12.7

📅 05/08/2026 by Guigui

New:

  • A brand new section arrives: Factories! Build up to 3 factories, buy their matching trucks and run your production lines to the export center to generate a steady stream of Kii
  • Staff and Special upgrades across every section are now organized around 3 clear, consistent effects: Speed, Money and Capacity
  • Technology, Exploration, Arena, Race, Trading Post and Factories can now hire dedicated staff and buy permanent special upgrades to boost their output
  • Every section groups Staff and Special upgrades into a single Upgrades tab, shown as a compact table that precisely indicates the effect of each reinforcement
  • Every section now has its own dedicated Statistics tab, bringing together at a glance all the useful data about your progress
  • The City gains a brand new Staff (6 roles) that replaces the Worker and municipal Decrees, along with a new lever to boost your hourly Kii harvest
  • City building construction now has its own dedicated Construction tab, with a more visual per-category layout
  • The buttons to upgrade the export center, factories and trucks are directly accessible on the Factories Production tab
  • The Zoo now generates ongoing visitor revenue, just like the City and the Penal Colony, and general upgrades boost the capacity of every enclosure at once
  • Exploration missions can now reward Kii loot on discovery, in addition to progress
  • The Materials price at the Trading Post is now fixed, simpler to follow than a rate that changed every day
  • The Arena now focuses on combat: the ranking and the redundant progress reminder have been removed
  • New achievements reward staff and upgrade progression across every section

Improvements:

  • Section unlock pacing has been harmonized: every new section now opens every 10,000 XP, for a steadier and more predictable progression
  • Factories income has been rebalanced to stay consistent with other production sections
  • A Penal Colony achievement tied to special upgrades, which could never unlock, now works correctly
  • The My Profile page now focuses on your summary, your cumulative passive income and your history — your per-section progress now lives directly in each section's Statistics tab

Fixes:

  • On the Factories page, the buttons to build a factory or truck were wrongly dimmed while the line wasn't active yet
  • Action buttons you can't yet afford are now clearly greyed out instead of a hard-to-read transparency effect
  • Fixed a brief flicker when loading some pages (cards and tables that would flash on appearing)