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🆕 What's new

Version 12.18.18

📅 10/10/2026 by Guigui

New:

  • Karia weather: the planet's sky changes throughout the day (sun, rain, storm, fog, sandstorm, auroras, snow…), shown at the top of every page, with the temperature and a short description on hover.

Changes:

  • Market: the buy and sell price upgrades are removed, they did not actually change prices; the per-trade quantity upgrades remain
  • Exploration base: the "Discovery reward" upgrades are removed
  • Prison: an empty Food stock no longer makes inmates more dangerous
View the 8 previous updates ▾

Version 12.18.16

📅 02/10/2026 by Guigui

New:

  • New City: the former City and Resources sections make way for a single City, the first section of the game, available from the start — an island of 36 plots to build freely
  • 18 buildings to build and upgrade, each with its own illustration: Housing, Farm, Sawmill, Mine, Market, Barracks, Prison, Clinic, Park, School, Laboratory, Exploration base, Zoo, Power plant, Stadium, Arena, Circuit and Auction hall
  • Settlers: welcome new settlers (one at a time or as many as possible), then assign them to buildings, by hand or automatically
  • Production: Farm, Sawmill, Mine and Market continuously harvest Food, Wood, Materials and Kii; the other buildings raise the city's security, health, education, science, environment, energy and happiness
  • Energy and pollution: past 6 buildings, a Power plant and a Park become necessary to avoid lower production and happiness, flagged in an alerts panel
  • Construction: up to 2 builds or upgrades at the same time, with the remaining time always visible
  • City: special upgrades (build speed, costs, capacity), 10 badges to unlock and a "City life" log

Changes:

  • Renamed sections: Trading Post becomes Market, Technologies becomes Laboratory, Race becomes Circuit, Exploration becomes Exploration base, Penal Colony becomes Prison
  • Market, Laboratory, Zoo, Circuit, Exploration base, Arena, Prison and Auction now require, on top of the XP threshold, their building in the City — the message shown on a locked section states what is missing
  • New accounts start with more Wood to launch their first constructions
  • Staff (Staff tab) is removed from every section: workforce is now managed in the City, and only Upgrades remain to strengthen each section
  • Market: only the first 10 trades of the day count toward the section progress
  • Exploration base: every mission now grants a reward that grows with progress, shown before departure
  • Tutorial and referral: rewards are now granted in Kii only

Improvements:

  • My profile: the Kii/h income includes the City Market production, and a tab lists every unlocked badge
  • Storage: resource caps are displayed, with a warning when nearing the maximum
  • Home: previous updates remain available; Help: search now also covers the Presentation tab
  • A welcome message introduces each section on the first visit
  • Reorganized side menu: language choice under the logo, sections to unlock right after the playable ones, scrolling with the page
  • More consistent cards and spacing across the whole site, especially on mobile
  • City: the top banner now summarizes settlers, built buildings, upgrades and badges
  • City: automatic assignment now spreads settlers evenly across buildings of the same type

Version 12.17.18

📅 14/09/2026 by Guigui

Improvements:

  • Prison Colony: the "Strict discipline" and "Intensive rehabilitation" Schedule presets now grant an extra benefit on top of their main effect

Version 12.17.17

📅 13/09/2026 by Guigui

New:

  • You can now find 100% cosmetic rare items in Exploration, Race and Arena
  • A new "Collection" tab in Storage lets you track the rare items you've found

Version 12.17.16

📅 13/09/2026 by Guigui

Improvements:

  • Zoo: a button now lets you sell all your animals at once from the section's home page
  • Zoo: a button also lets you sell all the animals of a specific enclosure at once

Version 12.17.15

📅 12/09/2026 by Guigui

Improvements:

  • The daily auction's closing time is now shown in the Auctions section

Version 12.17.14

📅 10/09/2026 by Guigui

New:

  • New Auctions section! Win historical Karia artifacts by bidding against other players, with a new lot every day closing at 9 PM
  • A mystery collector occasionally outbids you to keep quiet auctions lively — stay alert so you don't get outbid
  • A new artifact collection is browsable directly in the Auctions section, with an owned-artifacts counter visible from the Storage page

Version 12.17.2

📅 02/09/2026 by Guigui

New:

  • The City now has its own illustration: a welcome scene is displayed at the top of the Construction tab, just like the other sections
  • New illustrated scenes have appeared at the top of the Trading Post, Technology, Race, Zoo, Penal Colony, Arena, Exploration and Stories sections
  • In Exploration, the illustration shown now changes depending on whether your mission is heading to a planet or into space
  • In the Resources section, your Farmer, Woodcutter and Miner are now shown as illustrated characters riding a cart back and forth between the building and the resource
  • Your Kiimo Companion has a brand new look, with a cozy backdrop and 3 distinct expressions depending on whether it's happy, sick or asleep
  • A "×5" button now lets you invest up to 5 levels at once in your Staff and Special Upgrades
  • The City and the Penal Colony now show a "🚨 Alerts" panel grouping their current alerts, just like the Zoo
  • The City now shows a new summary strip (Population, Happiness, Food needed, Kii harvest per hour) at the top of the page

Balancing:

  • The Trading Post, Technology and your Companion are no longer available for free from the start: they now unlock at 10,000, 20,000 and 30,000 XP, with the following sections unlocking a little later as a result
  • Each section's displayed progress bar now also factors in your Staff and Special Upgrades, not just structural progress
  • Your Companion now takes shorter naps, and healing it while sick no longer costs energy

Fixes:

  • Fixed: a section could show 100% progress (and unlock the matching achievement) while one axis wasn't actually finished yet
  • Fixed: the Penal Colony's dangerous inmate alert didn't always trigger correctly
  • Fixed: several City buildings shared the same icon; each one now has its own
  • Fixed: the message shown at 100% progress could make it seem like there was still something left to do

Version 12.16.0

📅 22/08/2026 by Guigui

New:

  • A brand new section arrives: Resources! Build a Farm, a Sawmill and a Mine to continuously produce Food, Wood and Materials
  • Every Resources building needs its own dedicated employee (Farmer, Woodcutter or Miner) before it starts harvesting
  • The Trading Post now lets you trade Wood and Food for Kii too, in addition to Materials
  • The City gains a Municipal Policies dashboard: 10 switches you can freely toggle across 3 themes (Economy, Happiness, Ecology), each with a real trade-off to weigh
  • The City now shows a "City life" card with small events (births, festivals, anecdotes, minor incidents...)
  • The Penal Colony now shows a "Since your last visit" banner summarizing arrivals, releases and escapes that happened while you were away
  • New achievements reward your progress in the Resources section

Balancing:

  • The City's "Resources" building category becomes "Culture & Leisure" (museums, theaters, parks...): it now boosts Happiness instead of producing Materials, which are now produced solely by the new Resources section
  • Building or upgrading in the City now also requires Wood, in addition to Kii and Materials
  • The City must now feed its population: a Food shortage lowers Happiness, and if Happiness stays too low, unrest sets in and reduces your Kii harvest until it recovers
  • The Zoo now draws from the shared Food stock (produced by your Farm) instead of requiring a dedicated food purchase
  • Penal Colony inmates now consume shared Food; a shortage increases the risk of escape or isolation
  • Feeding your Kiimo Companion now consumes a bit of shared Food, giving it a real role in your economy
  • The Factories section has been removed, its concept carried over and simplified by the new Resources section
  • Starting resources (Kii, Materials, Wood, Food) have been reduced for a more gradual start, without preventing you from getting going comfortably
  • The City's building catalog has been trimmed and cleaned of duplicates (names and icons are now all unique)
  • Only one story can now be "active" at a time, with a clear button to pick it
  • The Staff and Upgrades tabs are now separate in the relevant sections, to better distinguish your staff from your special upgrades
  • The Rules and FAQ pages have been updated to reflect all of this

Fixes:

  • Fixed: a page could keep reloading endlessly while left open

🎮 What awaits you in the game

City

City

Build your city, welcome inhabitants, and organize their work to develop its resources.

Stories

Stories

Play branching narratives and advance the plot.

Market

Market

Buy and resell Materials, Wood or Food for Kii at a fixed price.

Laboratory

Laboratory

Research upgrades that cut the cost of all your actions.

Companion

Companion

Adopt Kiimo, feed it, play with it and watch it evolve.

Zoo

Zoo

Manage enclosures, animals, buildings, and park life.

Circuit

Circuit

Join the daily tournament and upgrade your vehicle.

Exploration base

Exploration base

Launch planetary or space missions and collect Kii upon return.

Arena

Arena

Fight creatures in combat and climb the rankings.

Prison

Prison

Run your prison and make it thrive.

Auction hall

Auction hall

Win historical artifacts by bidding against other players and a mysterious collector.

See the full game overview →